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Hey! this is the game page! in this one i will explain my ideas for my game in the future! game name is still under contruction and everything

MAIN IDEA OF MECHANICS: it will be an RPG game inspired by paper mario, undertale/deltarune and ultrakill. you will be able to move around normal in the overworld and will unlock new abilities over time, however you can also be attacked in the overworld or attack enemies in the overworld. when conditions are met such as getting too close to an enemy it will activate normal battle mode in which it acts like a turn based RPG game, you can choose your action and use action commands to get better or worse results after which its the enemy's turn which then changes everything back to overworld movement mechanics as you have to dodge attacks, However... you could also parry enemy attacks and still attack the enemy but it will do a lot less damage then during your turn, after enemy turn is over its your turn, you will also have a STYLE Meter which changes depending on your style and gives buffs

CHAPTERS: the game will be split into Chapters which effects the areas you have unlocked, the story, and overall gives new things... Curently only a few chapters are planned... the game will be split into 3 Acts, Act 1, Act 2 and Act 3... it will be written out as the Act then the chapter of that act... For example... 1-2 would mean Act 1 Chapter 2... if there is a ? that means its unknown at the current time where that chapter will be at but it is a chapter that will exist

CHAPTER 1-1 A LOST CAUSE:

CHAPTER 1-2 CRYSTALLINE CATASTROPHE:

CHAPTER 1-3 LOST KNOWLEDGE:

CHAPTER 1-4 BREACHING THE WALLS:

CHAPTER 2-1 TIME MARCHES ON:

CHAPTER 2-? A WORLD'S END:

CHAPTER 2-? HELLISH DEPTHS:

CHAPTER 3-? IMPERFECT PURITY: